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	<title>Arcadepimp &#187; Good Game</title>
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		<title>Good Game: Tekken 6 Review</title>
		<link>http://arcadepimp.com/2009/11/goodgame-tekken-6-review/</link>
		<comments>http://arcadepimp.com/2009/11/goodgame-tekken-6-review/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 11:20:01 +0000</pubDate>
		<dc:creator>Argonaut</dc:creator>
				<category><![CDATA[Tekken 6]]></category>
		<category><![CDATA[Good Game]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://arcadepimp.com/?p=180</guid>
		<description><![CDATA[The review of Tekken 6 by Good Game seemed rather I wouldn't say so much as "ill informed" but, "fluffed". It was as if someone ran to Tekken Zaibatsu and skim read a how-to guide to get terminology than handed Bajo and Hex some key things to say during the review.]]></description>
			<content:encoded><![CDATA[<p>The review of Tekken 6 by Good Game seemed rather I wouldn&#8217;t say so much as &#8220;ill informed&#8221; but, &#8220;fluffed&#8221;. It was as if someone ran to Tekken Zaibatsu and skim read a how-to guide to get terminology than handed Bajo and Hex some key things to say during the review.</p>
<p>Yes I&#8217;m still sore that Junglist was ousted from the presenter spot, but I honestly think that Australia needs a gaming show where the hosts actually live and breath games. The closest we might have is apparently coming soon (I hope), <a href="http://gamedamage.net/">Game Damage</a>. Anyhow, enough of my ranting, check out the review and voice your opinions.</p>
<blockquote><p>BAJO: It’s not just the characters though – mastering the subset moves, like blocks, parries and juggles is key to winning, especially in online battles. There are real strategies involved and I don’t know about you, but I found getting to grips with these more advanced moves really let me play mind games with my opponents. </p>
<p>HEX: For sure. That’s the beauty of the Tekken series though – it’s easy to pick up and hammer the buttons for instant gratification, but mastery is more difficult. Practice mode really helps get the epic 10-hit combos locked down – although they’re much harder to pull off in practice – all it takes is a sidestep or block to mess it up. So yeah, mastery is difficult but really worth it. </p>
<p>&#8230;</p>
<p>BAJO: Yeah the stat boosts can be great. I liked the semi-destructible sets in the “offline modes” too, it feels pretty good to piledrive an enemy’s face into the ground so hard that the floor collapses. The combat as a whole is pretty meaty. You really feel a good haymaker to the neck. But I still find it a little bit&#8230;clunky compared to, say Streetfighter 4. </p>
<p>HEX: I can see why you say that – the pace is a bit more&#8230;thoughtful than Streeties. But that’s where the deeper strategies come in – and not having to hold back to block is great. No more walking backwards to save yourself from a pounding! Cancel a move to stop a punch and you’re ideally positioned to land a killer move while your opponent is exposed.</p></blockquote>
<p><a href="http://www.abc.net.au/tv/goodgame/video/default.htm?pres=20091109_2030&#038;story=4">Watch the review.</a></p>
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