The review of Tekken 6 by Good Game seemed rather I wouldn’t say so much as “ill informed” but, “fluffed”. It was as if someone ran to Tekken Zaibatsu and skim read a how-to guide to get terminology than handed Bajo and Hex some key things to say during the review.

Yes I’m still sore that Junglist was ousted from the presenter spot, but I honestly think that Australia needs a gaming show where the hosts actually live and breath games. The closest we might have is apparently coming soon (I hope), Game Damage. Anyhow, enough of my ranting, check out the review and voice your opinions.

BAJO: It’s not just the characters though – mastering the subset moves, like blocks, parries and juggles is key to winning, especially in online battles. There are real strategies involved and I don’t know about you, but I found getting to grips with these more advanced moves really let me play mind games with my opponents.

HEX: For sure. That’s the beauty of the Tekken series though – it’s easy to pick up and hammer the buttons for instant gratification, but mastery is more difficult. Practice mode really helps get the epic 10-hit combos locked down – although they’re much harder to pull off in practice – all it takes is a sidestep or block to mess it up. So yeah, mastery is difficult but really worth it.

BAJO: Yeah the stat boosts can be great. I liked the semi-destructible sets in the “offline modes” too, it feels pretty good to piledrive an enemy’s face into the ground so hard that the floor collapses. The combat as a whole is pretty meaty. You really feel a good haymaker to the neck. But I still find it a little bit…clunky compared to, say Streetfighter 4.

HEX: I can see why you say that – the pace is a bit more…thoughtful than Streeties. But that’s where the deeper strategies come in – and not having to hold back to block is great. No more walking backwards to save yourself from a pounding! Cancel a move to stop a punch and you’re ideally positioned to land a killer move while your opponent is exposed.

Watch the review.