<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Namco Bandai Games Inc. saves time and money with Craft Director Studio</title>
	<atom:link href="http://arcadepimp.com/2009/12/namco-bandai-games-inc-saves-time-and-money-with-craft-director-studio/feed/" rel="self" type="application/rss+xml" />
	<link>http://arcadepimp.com/2009/12/namco-bandai-games-inc-saves-time-and-money-with-craft-director-studio/</link>
	<description></description>
	<lastBuildDate>Mon, 26 Apr 2010 08:33:01 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Tom</title>
		<link>http://arcadepimp.com/2009/12/namco-bandai-games-inc-saves-time-and-money-with-craft-director-studio/comment-page-1/#comment-71</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 08 Dec 2009 00:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://arcadepimp.com/?p=339#comment-71</guid>
		<description>no wonder the &#039;animated sequences&#039; look shit.</description>
		<content:encoded><![CDATA[<p>no wonder the &#8216;animated sequences&#8217; look shit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Argonaut</title>
		<link>http://arcadepimp.com/2009/12/namco-bandai-games-inc-saves-time-and-money-with-craft-director-studio/comment-page-1/#comment-69</link>
		<dc:creator>Argonaut</dc:creator>
		<pubDate>Sun, 06 Dec 2009 11:02:44 +0000</pubDate>
		<guid isPermaLink="false">http://arcadepimp.com/?p=339#comment-69</guid>
		<description>Not so much of an article as a Press Release &quot;gloat&quot;. Thought it was worth posting for those out there doing Game Design at uni, and wanted some insight into the tools used etc.</description>
		<content:encoded><![CDATA[<p>Not so much of an article as a Press Release &#8220;gloat&#8221;. Thought it was worth posting for those out there doing Game Design at uni, and wanted some insight into the tools used etc.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
