It may be at the top of the fighting game genre now, but the Tekken series wasn’t always popular. Katsuhiro Harada (aka Mr. Tekken) explains how Tekken fought its way to the top, and what makes it unique.
Harada-san was in Sydney last week for the worldwide launch of Tekken 6 on PS3 and XBox 360. Armed with your questions, I had a one-on-one chat with him about the past, present and future of Tekken, and more specifically, how it compares to a competing game he contributed towards: Soulcalibur.
He says that Soulcalibur’s animation was based on the code used for Tekken, but players will note that the games’ mechanics are “radically different” from each other. In fact, the two teams had completely different philosophies on what a fighting game should look like.

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